Your agent drifts away from the task? Forgets SOLID, architecture rules, or project constraints? Refactor loops take longer than development? Stops too often waiting for a decision?

ORCHESTRA beta

The agentic IDE for long-running tasks.

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Download ORCHESTRA beta for Windows 1.119.6 (build 89c0109e)
Infinite loops

Agents work tirelessly until the objective is definitively met. No timeouts, no arbitrary limits.

Deep refactor
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Multi-pass analysis and restructuring. It does not just patch; it improves architecture.

Full autonomy
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Define the end state. The IDE handles the implementation steps. Zero micromanagement required.

Why it exists

No hidden token tax

ORCHESTRA is not a second model bill. It drives the local agent you already use, so Codex, VS Code Chat, Gemini or Qwen spend your own provider limits. Claude, Grok, Cursor, OpenCode and Aider adapters are being wired for the same local-first model.

Your tools, your machine

Code stays in your workspace. If dotnet, node, Docker, Unity, Unreal Engine or another project tool is installed and callable locally, ORCHESTRA can route the work through that environment instead of a remote sandbox.

Recovery built in

The runtime has intake, plan, execute, review, refine, supervisor and final-check roles. Failed checks become focused repair cycles, not endless full restarts or random questions.

What to give it

> build
Create a game prototype, editor tool, backend service or local app from a clear target state and the tools available on your machine.
> refactor
Split large modules, remove duplicated flows, tighten architecture boundaries and keep checking the affected surface until the change is stable.
> finish
Take a backlog-sized task through implementation, tests, build checks, review findings, final summary and a clean commit.
> recover
When the worker stalls, hits a malformed response, fails validation or loops on a finding, ORCHESTRA opens an internal recovery path before asking you.